Feb 26, 2010, 11:50 AM // 11:50
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#201
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Krytan Explorer
Join Date: Dec 2006
Location: far far away
Profession: W/
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I can has Earthshaker new animation video, pl0x? Q_Q
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Feb 26, 2010, 11:53 AM // 11:53
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#202
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Krytan Explorer
Join Date: Sep 2006
Profession: Mo/
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Hmmm....
Delete charecter: Hell yeah
Manage templates: Delete Delete Delete.... etc
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Feb 26, 2010, 11:54 AM // 11:54
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#203
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Ascalonian Squire
Join Date: Apr 2007
Guild: Guild Rocket
Profession: N/Mo
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Also, anet: Thanks for massively decreasing 600's effectiveness and killing the one fun way of vanquishing.[/QUOTE]
Basically they have removed any reason for the established player to carry on playing. Time to move on to a new game methinks. All there was left to do was farm now they destroyed that F*** you very much Anet
The campaigns themselves have little or no appeal left, pvp is exhausted and dull the only enjoyment i had remaining was farming now thats gone, well >Uninstall
Last edited by Jester Chaos; Feb 26, 2010 at 11:57 AM // 11:57..
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Feb 26, 2010, 11:57 AM // 11:57
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#204
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Frost Gate Guardian
Join Date: May 2007
Location: ny
Guild: [KISS]
Profession: D/
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GG A-net for making unfavorable classes(dervish, mesmer) even more unfavorable now that farms are going to back to team orientation. I was hoping for something that was part of the "other skills" to be at least something useful for the two classes I mentioned. So now my comments are going to be heard and dervs+mes are going to get their update in 5 months?
gj at knowing how to work efficiently
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Feb 26, 2010, 11:59 AM // 11:59
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#205
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Quote:
Originally Posted by Jester Chaos
Also, anet: Thanks for massively decreasing 600's effectiveness and killing the one fun way of vanquishing.
Basically they have removed any reason for the established player to carry on playing. Time to move on to a new game methinks. All there was left to do was farm now they destroyed that F*** you very much Anet
The campaigns themselves have little or no appeal left, pvp is exhausted and dull the only enjoyment i had remaining was farming now thats gone, well >Uninstall
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Well, I am quite enjoying making new builds. But that's just me.
Last edited by Arduin; Feb 26, 2010 at 12:11 PM // 12:11..
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Feb 26, 2010, 12:02 PM // 12:02
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#206
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Desert Nomad
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Quote:
Originally Posted by akio pwns
GG A-net for making unfavorable classes(dervish, mesmer) even more unfavorable now that farms are going to back to team orientation.
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Yeah indeed, thanks for making PermaSF viable for anyone. No one is going to run it on Dervishes to replace ObsidianTanks in UW and DoA.
/endsarcasm
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Feb 26, 2010, 12:04 PM // 12:04
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#207
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Krytan Explorer
Join Date: Sep 2006
Profession: Mo/
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So besides life stealing.
What will kill a 55 HP perma sin with a non stop anti spell prot spirit auto 5 dmg reduction and IaU for cripple?
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Feb 26, 2010, 12:06 PM // 12:06
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#208
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Krytan Explorer
Join Date: Dec 2006
Location: far far away
Profession: W/
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Quote:
Originally Posted by To Chicken To Die
So besides life stealing.
What will kill a 55 HP perma sin with a non stop anti spell prot spirit auto 5 dmg reduction and IaU for cripple?
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for what I read, damage reduction from Shadow Form comes before Prot Spirit, so a 55 HP 'Sin would die the same way a 55 Monk would.
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Feb 26, 2010, 12:07 PM // 12:07
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#209
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Frost Gate Guardian
Join Date: May 2007
Location: ny
Guild: [KISS]
Profession: D/
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Quote:
Originally Posted by Gill Halendt
Yeah indeed, thanks for making PermaSF viable for anyone. No one is going to run it on Dervishes to replace ObsidianTanks in UW and DoA.
/endsarcasm
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o so you found one build for it, THNX ALOT NOW I DONT NEED MY XANAX.
/endsarcasm
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Feb 26, 2010, 12:10 PM // 12:10
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#210
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Desert Nomad
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Quote:
Originally Posted by To Chicken To Die
So besides life stealing.
What will kill a 55 HP perma sin with a non stop anti spell prot spirit auto 5 dmg reduction and IaU for cripple?
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Nothing. But it's just good for tanking, since you can't deal more than 26dmg @ 16 SA with a single skill or attack. Will work, but be damn slow, which is exactly Anet's purpose.
The damage cap is probably calculated at the end, so any dmg buff will end up being wasted. Has anyone tried this yet?
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Feb 26, 2010, 12:13 PM // 12:13
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#211
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Desert Nomad
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Quote:
Originally Posted by akio pwns
o so you found one build for it, THNX ALOT NOW I DONT NEED MY XANAX.
/endsarcasm
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Just saying that there ARE options opened up by this update. Just think of the Blood Magic buffs, your Dervish could greatly benefit from them.
Last edited by Gill Halendt; Feb 26, 2010 at 12:16 PM // 12:16..
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Feb 26, 2010, 12:14 PM // 12:14
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#212
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Nice update on the whole. Looks like some good opportunities there to try out some new Warrior, Ritualist and Necromancer builds, or at least tweak some existing ones. There are some skills there that I liked as they were, but the new versions should also be interesting.
Still...can we have some Mesmer love please? Please? Pleeeeeeasssssse?
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Feb 26, 2010, 12:22 PM // 12:22
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#213
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Lion's Arch Merchant
Join Date: Jul 2008
Guild: Burninating the countryside
Profession: D/
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Is it just me, or can SF now be used to make a 55hp running Sin?
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Feb 26, 2010, 12:23 PM // 12:23
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#214
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Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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Quote:
Originally Posted by distilledwill
Does anyone ever use Experts? In PvE or PvP? Ever anymore?
You're flinging poo in an empty room my friend.
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I use it . 15 Expertise and 14 Marksmanship with maintainable Expert's Dexterity can make PvE a lot of fun .
Quote:
Originally Posted by sportacus
Is it just me, or can SF now be used to make a 55hp running Sin?
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Somebody said SF decreases dmg before PS.
Last edited by Dzjudz; Feb 26, 2010 at 12:25 PM // 12:25..
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Feb 26, 2010, 12:30 PM // 12:30
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#215
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Lion's Arch Merchant
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I have some mixed feelings about the update but ultimately I am most disappointed in the lack of love for the mesmers. There isn't another core class that has gotten the shaft more than the mesmer. Very dissapointed and I hope A-net has some kind of outlook for mesmers or they might as well just delete them from the game.
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Feb 26, 2010, 12:37 PM // 12:37
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#216
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Krytan Explorer
Join Date: Sep 2006
Profession: Mo/
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Quote:
Originally Posted by Picuso
for what I read, damage reduction from Shadow Form comes before Prot Spirit, so a 55 HP 'Sin would die the same way a 55 Monk would.
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shieling hands and SoA does.
Just tested on the isle of nameless and 0 dmg. But KD and interupt are still possible (IaU/dwarven stabilty for KD then) and disenchant mele (spirits/order)
Last edited by To Chicken To Die; Feb 26, 2010 at 12:41 PM // 12:41..
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Feb 26, 2010, 12:47 PM // 12:47
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#217
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I despise facebook
Join Date: Feb 2008
Location: Australia
Guild: Meeting of the Lost Minds
Profession: Me/
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Can't help but think that shadow form as it is now is going to make for a rather interesting bunch of new Droks Runners, over way more classes than before.. Just a thought.
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Feb 26, 2010, 01:09 PM // 13:09
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#218
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Frost Gate Guardian
Join Date: Aug 2007
Location: Nl
Guild: LF HighEndPve
Profession: N/
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Haven't played GW in a while, but I think this will change it. One Q about SF, as it states"You cannot deal more than 5...21...25 damage with a single skill or attack." Does this mean that you can only deal 25 damage with a skill, or 25 damage per damage "package". For Example: Firstorm does 20 damage per second for 10 seconds, will this be 200 damage total, or 25?
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Feb 26, 2010, 01:09 PM // 13:09
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#219
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Desert Nomad
Join Date: Jan 2007
Location: Massachusetts, USA
Guild: Guardians of the Cosmos
Profession: R/Mo
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Quote:
Originally Posted by Dark Paladin X
Didn't see Woe Spreader in the list (the boss that drops the staves that I normally give to Discordway heroes).
Basically, you failed.
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You fail for not having enough imagination to try other builds.
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Feb 26, 2010, 01:13 PM // 13:13
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#220
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I despise facebook
Join Date: Feb 2008
Location: Australia
Guild: Meeting of the Lost Minds
Profession: Me/
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Quote:
Originally Posted by Rocky Raccoon
You fail for not having enough imagination to try other builds.
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No, he failed for thinking that the weapons that a good Discord team are carrying matter for shit. Dead is dead is dead. Kerssh's staffs ftw!!! Boo-yah!
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